The Wild Geese storyline can lead to either the Auroran or Pirate storyline. The Bounty Hunter storyline can lead to either the Federation, Rebellion, or Auroran storylines. These include the Bounty Hunter and Wild Geese storylines. There are two minor storylines however, both of which help the player into the major storylines. In the standard game, only a single major storyline can be played per pilot, as opposed to previous games in the Escape Velocity series where one could play most all missions as one pilot while gathering ever more powerful ships and weapons. Nova has only a small fraction of the freelance missions that were common in the previous games in the Escape Velocity series. Some major and minor story-lines branch into others so that, for example, a player in the midst of the Federation story-line can, along the way, choose to join the Rebellion instead. There also exist a few shorter minor stories and missions, which are difficult to find but have great rewards, such as the ability to use the old hypergate system. A single story-line can take anywhere from an hour to several days to play to completion, depending on the player's level of experience and preferred pace. Each story-line forces pilots to align themselves with a particular faction, restricting a player's freedom but giving him access to more powerful ships and technology. Each storyline is a long and involved set of plot-filled missions which are like "playing" a short story written in second person. These story-lines are the bulk of the game. The game has six major story-lines that the player can participate in, one for each of the major factions: Federation, Rebellion, Auroran, Polaris, Vell-os, and Pirate. There are many ways to play Nova for example, a starting player seeking funds can become a trader or courier, delivering cargo between worlds become a pirate or bounty hunter, attacking and disabling ships to steal their money, cargo, or the ships themselves become involved in one of the main story-lines or even conquer the galaxy by subjugating worlds. The player starts as a freelance space pilot in a shuttlecraft, out to make a penny in the vast and unforgiving galaxy. Each planet, "spaceport bar," and ship or ship upgrade has associated images and descriptions. On inhabited planets, the player can refuel his ship, find and accept missions, trade commodities, buy ships or ship upgrades, and hire escorts. The player can also communicate with other ships, obtaining information about supply and demand of commodities on different planets, and can also get missions in this way. In space, which in the game is limited to two dimensions, the player controls his spaceship to land on planets, jump into another star system, or engage in combat and board ships. The player can also use rare wormholes which transport the player's ship to a fairly random star system, or can use a "hypergate" system to move between certain systems after the Sigma Shipyard mission string has been completed. The player's ship usually travels between star systems by "hyperjumping" by fixed (and to the user, instantaneous) paths to surrounding systems. Each star system is either controlled by a faction and has an evaluation of the player's crimes or contributions to that star system and its faction, or is uninhabited and controlled by no one. Nova takes place around star systems in the Milky Way, many of which have planets or space stations that the player can land on. Two years later, ATMOS was brought in to convert the plug-in to a full game which was available for beta-testing on July 15, 2001. Nova began as a plug-in for Escape Velocity Override in July 1998.
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